King's Indian: 5.Nf3 Nbd7 6.Be2

ECO code: E90

1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 Nbd7 6. Be2

King's Indian Defense: 5.Nf3 Nbd7 6.Be2

This variation arises after the moves: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 Nbd7 6. Be2. Here, White develops naturally with Nf3 and Be2, preparing to castle and maintain a solid center.

Characteristic of the move 6.Be2: This move is a flexible and classical developing move that supports White's central pawn structure and prepares for kingside castling. It avoids early confrontation and keeps options open for White's middle game plans.

Attacking or Defensive: From White's perspective, this setup is primarily solid and positional, focusing on maintaining strong central control and safe king placement rather than immediate aggressive action. Black's setup with ...Nbd7 supports their typical King's Indian counterplay, often aiming for a later ...e5 or ...c5 pawn break to challenge the center.

Center Control: Yes, this opening strongly contests the center. White occupies the center with pawns on d4 and e4, while Black challenges it indirectly, planning dynamic counterattacks later in the game. The position reflects a classical King's Indian structure where White holds the center and Black seeks to undermine it.

Opening Preview

This opening is defined by the position shown on the board below. The moves displayed are a typical sequence that leads to it, but different sequences can reach the same position and still carry the same opening name.

Related Puzzles

Practice puzzles and train your tactics with real positions from games that used the King's Indian: 5.Nf3 Nbd7 6.Be2, and sharpen your opening mastery.

Puzzle 1 of 1 - Move #24 white