King's Indian: Kramer, 5...O-O 6.Ng3 e5 7.d5

ECO code: E70

1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nge2 O-O 6. Ng3 e5 7. d5

King's Indian Defense: Kramer Variation, 5...O-O 6.Ng3 e5 7.d5

This line arises after the moves 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nge2 O-O 6. Ng3 e5 7. d5. The key characteristic of this variation is White's early advance with d5, gaining space in the center and pushing Black's knight on f6 to a more passive role. White's knight maneuvers with Nge2 and Ng3 aim to support a broad central and kingside presence, deviating from more common configurations.

From White’s perspective, this is an attacking approach, using spatial advantage in the center and queenside space to restrict Black’s typical counterplay. Black responds with a flexible pawn structure, preparing for counterattacks on the center and kingside, so Black’s setup is more dynamic and counterattacking, rather than purely defensive.

The opening clearly attacks the center, with White establishing a strong pawn wedge on d5 to gain space and limit Black’s central activity. Black contests the center with ...e5, aiming to challenge White’s pawn chain and prepare typical King's Indian counterplay.

Opening Preview

This opening is defined by the position shown on the board below. The moves displayed are a typical sequence that leads to it, but different sequences can reach the same position and still carry the same opening name.

Related Puzzles

Practice puzzles and train your tactics with real positions from games that used the King's Indian: Kramer, 5...O-O 6.Ng3 e5 7.d5, and sharpen your opening mastery.

Puzzle 1 of 1 - Move #25 white