King's Indian: Kramer, 5...O-O

ECO code: E70

1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nge2 O-O

King's Indian: Kramer, 5...O-O

This variation arises after the moves 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nge2 O-O. Black completes kingside development by castling early, opting for a flexible and solid setup.

Characteristic of 5...O-O: By castling here, Black delays the typical ...e5 pawn break, keeping options open for a later central or flank counterattack. The move prioritizes king safety and prepares to launch dynamic play in the middlegame.

Attacking or Defensive: For Black, this move is part of a balanced strategy with latent attacking potential, especially on the kingside. White's setup with Nge2 supports a strong center and prepares for a possible kingside attack, so White typically plays in an attacking manner aiming to maintain central control and space.

Center Control: White firmly occupies the center with pawns on d4 and e4, while Black adopts a hypermodern approach, aiming to challenge and undermine White's center later rather than occupying it immediately. Thus, this opening features a strategic fight for the center, with White attacking the center and Black preparing to counterattack it.

Opening Preview

This opening is defined by the position shown on the board below. The moves displayed are a typical sequence that leads to it, but different sequences can reach the same position and still carry the same opening name.

Related Puzzles

Practice puzzles and train your tactics with real positions from games that used the King's Indian: Kramer, 5...O-O, and sharpen your opening mastery.

Puzzle 1 of 2 - Move #9 white