ECO code: C20
King's Pawn Game: MacLeod Attack
The MacLeod Attack arises after the moves 1. e4 e5 2. c3. This somewhat uncommon second move aims to prepare for a quick d4 push, supporting White’s central expansion.
Characteristic: The key idea behind 2. c3 is to solidify the center before committing the d-pawn, often leading to a strong pawn duo on d4 and e4. It also prevents Black’s knight or bishop from easily occupying the d4 square early.
Attacking or Defensive: For White, this move is generally considered a preparatory and slightly positional approach rather than an immediate attack. It sets up a potential strong center, which can lead to attacking chances later. For Black, responding accurately is important to counter White’s central ambitions.
Center Control: Yes, the MacLeod Attack is focused on controlling and attacking the center. White’s c3 move supports an eventual d4, aiming to challenge Black’s central pawn on e5 and gain spatial advantage.
This opening is defined by the position shown on the board below. The moves displayed are a typical sequence that leads to it, but different sequences can reach the same position and still carry the same opening name.
Practice puzzles and train your tactics with real positions from games that used the King's Pawn Game: MacLeod Attack, and sharpen your opening mastery.
Puzzle 1 of 41 - Move #3 black